Single subscription
Dungeons and Prisons today. Factories unlocks into the same plan.
High-performance Minecraft cores under a single standard: packet-first, config-deep, and built to scale. Dungeons and Prisons are live. Factories unlocks into the same plan.
Dungeons and Prisons today. Factories unlocks into the same plan.
Mobs simulated client-side. TPS stays clean under real grind load.
Zones, enchants, economies, and menus: all file-driven.
Supported through 26.1.2 with a public preview you can join today.
Fully packet-based, asynchronous architecture that simulates mobs, damage, and progression so TPS stays rock solid no matter how many players are grinding. Everything is YAML-configurable. No Java required.
Phantom Dungeons is built for Minecraft dungeon tycoon networks. The async core delivers performance by simulating entities and client visuals via packets, not by spawning real server-side mobs.
Create fully configurable dungeon zones with packet-simulated mobs, tiered stages, and custom spawn locations. Killing mobs awards currencies and re-spawns mobs asynchronously, without touching real Minecraft entities.
Drop a YAML file and instantly have a new currency. Every economy is fully async with transaction batching, so thousands of concurrent balance updates cost next to nothing.
Players wield custom dungeon swords that grow with them. Configure tiers with different skins, damage values, and unlock costs. ItemsAdder support, dynamic lore, and sticky-item mode included.
Build entirely custom enchants from YAML. Each enchant defines its own trigger, chance, level scaling, actions (damage, fire, particles, holograms, sounds, potions), and cost. Passive effects apply automatically when the sword is held.
Physical crystal items socket into configurable sword slots for permanent stat bonuses like damage multipliers, attack speed, crit chance, and more. Slots unlock progressively; extraction can preserve or re-roll stats.
Enable only what your server needs. Each sub-module toggles in
modules.yml with zero overhead when disabled.
Configurable dungeon zones with packet-simulated mobs, tiered stages, and custom spawn locations.
Drop a YAML file and instantly have a new currency. Every economy is fully async with transaction batching.
Custom dungeon swords that grow with the player. Tiers, skins, damage values, and unlock costs are all config.
Build custom enchants from YAML. Triggers, chance, level scaling, actions, and cost all live in files.
Physical gems that socket into sword slots for permanent stat bonuses. Slots unlock as players grow.
Stackable economy multipliers for any currency, damage, or attack speed. Permanent and temporary boosters stack together.
Custom admin wands for zone setup and player interactions. Uses, trails, hit effects, and sounds. All YAML.
Convert any currency into a physical item players can trade, store, or redeem by right-clicking.
Cosmetic masks on the head without occupying the helmet slot, via packet equipment spoofing. Per-mask buffs supported.
Configurable lucky blocks with their own rewards, commands, and unlock requirements. Entirely YAML.
Ticket-based perks that attach to the sword. Weighted pools, levels (I to V), pity-luck, one active perk at a time.
Permanent instance-based boost items in a personal reservoir. Roll stats, level through play, merge tiers, equip skins.
Zone-linked companion eggs. Collectible, equipable companions that boost currencies, with shops, rarities, and fusion per zone.
Feel the combat loop, menus, and progression on a real box before you buy. One click to copy the IP.
Try the preview → DocsEnchants, placeholders, menus, and APIs: the same material we use when answering tickets.
Open documentation →Connect to the public Phantom Dungeons preview server, feel the combat loop, inspect the menus, and see the progression systems in a real environment before you buy. Each series core gets its own preview when it ships.
Click to copy the IP. Paste into Minecraft Direct Connect. Supports 1.21.4 to 26.1.2.
Subscription covers running the plugin. Source packages are separate one-time buys for networks that want to modify or distribute Dungeons itself.
One-time source access
GitHub access so you can modify Dungeons for your own network, with focused update support from the developer.
Distribution rights package
For operators who need resale, distribution, longer support, and full GitHub access. Terms confirmed before transfer.
Source and owner deals are handled manually so rights, support length, and access can be confirmed before anything is transferred.
Configuring something specific? The Dungeons docs cover YAML, enchants, placeholders, and the APIs. Same material we use when answering tickets. Stuck mid-setup? Ping us on Discord.
A packet-first prison core for busy mines. Pickaxes grow with the player, ranks and prestige stay readable, and optional systems like drills, robots, and armor drop in from YAML. Same series login. No extra charge.
Phantom Prisons is built for the mine loop: break blocks, sell, rank up, prestige, then do it again with better tools and armor. Toggle what you do not need in modules.yml.
Mines are the heartbeat. Packet-oriented breaking keeps the world feeling full without dragging the main thread when a whole rank is swinging at once.
Drop YAML files and you have money, tokens, gems, shards, credits, pickaxe XP, rankup XP, and prestige points. Autosell keeps the loop moving so players stay in the mine.
Rank ladders give a next step. Prestige resets the ladder with a real requirement gate, optional auto-prestige, and upgrade trees that pay off over a long life on the server.
Players plant drills in the mine and let them chew blocks while they do something else. Types like default, inferno, void, cryo, and acidic are YAML files. Cap how many sit at once so TPS stays honest.
Robots sit in the mine and farm tokens, gems, shards, dust, or a bit of everything. Level them, overclock them, and swap processors. Players treat them like a second job, which is the point.
Enable only what your prison needs. Each toggle lives in
modules.yml and stays quiet when it is off.
Packet-oriented breaking keeps the world feeling full without dragging the main thread when a whole rank is swinging at once.
Drop YAML files and you have money, tokens, gems, shards, credits, pickaxe XP, rankup XP, and prestige points.
Rank ladders give a next step. Prestige resets the ladder with a real requirement gate and optional auto-prestige.
Players plant drills in the mine and let them chew blocks. Types like default, inferno, void, cryo, and acidic are YAML files.
Robots sit in the mine and farm tokens, gems, shards, dust, or a bit of everything. Level them, overclock them, swap processors.
Bound pickaxe with levels, block counts, enchants, crystal slots, and an active ability. Right-click opens the upgrade menu.
Stack money, tokens, mining, and pickaxe XP boosts. Permanent and timed sources sit together.
Socket gems into the pickaxe for lasting stat bumps. Slots unlock as players grow.
Throwables that carve the mine: default, cluster, jackhammer, nuke, void, acidic. Great for events and crates.
Sell as you mine so backpacks never stall the session. Pairs with the currency files you already wrote.
Create, invite, upgrade, and climb a gang leaderboard. Upgrades feed the same booster display as prestige.
Cosmetic balloons with their own upgrade path. Fun to chase, easy to turn off.
Give AFK players a block to hit, and drop mine bosses into the loop when you want a spike of chaos.
Active pickaxe abilities like warden smash, cluster bomb, asteroid attack, lootbox, and booster surge. Level them on the tool.
Equip YAML sets that earn XP in the mine. Boosts sit next to prestige and gangs in the same menu.
The box is open. Copy the IP, join, and send feedback on Discord.
See the test server → SupportYAML, mines, pickaxes, and module toggles. Same Discord we use for Dungeons tickets.
Join Discord →Connect to the dedicated Phantom Prisons test box and walk the mine loop, pickaxe progression, and rankup flow in a real environment. Copy the IP and paste it into Minecraft Direct Connect.
Click to copy the IP, then paste it into Minecraft Direct Connect.
The third series core: production lines, automation, and long-term industry progression. Not a side plugin bolted onto something else. Same platform, same login, same subscription.
When Factories launches, you’ll get a dedicated public IP and a clear version range listed here, same pattern as the Dungeons preview.
Per-core previews keep gamemodes isolated for honest testing.
Factories is in the series roadmap. These sections describe product intent so the marketing site stays honest. Detailed feature bullets will match the shipping build.
Configurable production flows players invest in over time (input, process, output) as the factory equivalent of dungeon zones.
Throughput and automation upgrades so industry servers reward investment without manual click-spam forever.
Resource chains that create real server markets, consistent with series multi-currency design from Dungeons.
One account. One plan. Factories expands what you already own. It does not invent a third checkout.
Active standard series subs and locked founders both receive Factories at launch.
Like Dungeons, Factories will get module guides and YAML references under PhantomSeries docs.
First-class core, not a bag of public plugins rebranded as a "factory suite."
One login. Full series. Dungeons and Prisons are live. Factories expands the same subscription. New subscribers join at the standard $19.99/mo rate.
Start with the Phantom Dungeons plugin under the series plan, or choose a source package if you need deeper control. Source packages live on the Dungeons tab above.
Standard series subscription. Full access to Phantom Dungeons and Phantom Prisons today, plus every core that ships under one login.
Original founders keep this locked rate for the life of their plan. Not available to new subscribers.
Early operators got rewarded. Founders keep their $14.99 rate as new cores ship: they just get more cores. New subscribers join at the standard $19.99/mo rate. Source Code ($450) and Owner Package ($TBD) are separate one-time buys on the Dungeons tab.
Your subscription is active. Head to the dashboard to manage billing, downloads, and your license.
Open Dashboard →Phantom Dungeons and Phantom Prisons are live today. Factories joins the series as it ships.