Phantom Series One platform for
every core you run.

High-performance Minecraft cores under a single standard: packet-first, config-deep, and built to scale. Dungeons and Prisons are live. Factories unlocks into the same plan.

Dungeons Live Prisons Live Factories Soon
One plan
3 cores

Single subscription

Dungeons and Prisons today. Factories unlocks into the same plan.

Architecture
Packet

No spawn tax

Mobs simulated client-side. TPS stays clean under real grind load.

Config depth
YAML

No Java required

Zones, enchants, economies, and menus: all file-driven.

Versions
1.21+

Modern Paper

Supported through 26.1.2 with a public preview you can join today.

Core
Phantom Dungeons · Shipping

The only dungeons tycoon core you’ll ever need.

Fully packet-based, asynchronous architecture that simulates mobs, damage, and progression so TPS stays rock solid no matter how many players are grinding. Everything is YAML-configurable. No Java required.

  • Fully packet-based & asynchronous core
  • Configurable dungeon zones with mob tiers & stages
  • Unlimited custom economies with async batching
  • YAML-defined custom enchants & passive effects
  • Tiered dungeon swords with crystal slots
  • Crystal socket system with stat boosts & progressive unlocks
  • Stackable economy & damage boosters
  • Physical withdraw items & configurable YAML menus
Phantom Dungeons progression sword
Supported versions Minecraft 1.21.4 to 26.1.2 · Modern Paper-style servers · Public preview online

Everything you need to create your dream dungeon server

Phantom Dungeons is built for Minecraft dungeon tycoon networks. The async core delivers performance by simulating entities and client visuals via packets, not by spawning real server-side mobs.

Zone Module preview
Packet-based dungeon worlds

Zone Module

Create fully configurable dungeon zones with packet-simulated mobs, tiered stages, and custom spawn locations. Killing mobs awards currencies and re-spawns mobs asynchronously, without touching real Minecraft entities.

  • Unlimited zones, each with their own mob tiers & stages
  • Packet-based mob spawning with zero server-side entity lag
  • Per-zone spawn points set with an in-game wand tool
  • Per-kill currency or commands
Economy Module preview
Infinite currencies, zero limits

Economy Module

Drop a YAML file and instantly have a new currency. Every economy is fully async with transaction batching, so thousands of concurrent balance updates cost next to nothing.

  • Unlimited custom currencies defined in YAML
  • Async transaction batching
  • Physical withdraw items redeemable by right-clicking
Sword Module preview
Tiered progression weapons

Sword Module

Players wield custom dungeon swords that grow with them. Configure tiers with different skins, damage values, and unlock costs. ItemsAdder support, dynamic lore, and sticky-item mode included.

  • Configurable tiers & skins with ItemsAdder support
  • Sword crystals integration
  • Dynamic lore updates configured to your liking
  • Sticky-item mode: prevent accidental drops, moves, or hotkeys
Enchants Module preview
Config-driven custom enchants

Enchants Module

Build entirely custom enchants from YAML. Each enchant defines its own trigger, chance, level scaling, actions (damage, fire, particles, holograms, sounds, potions), and cost. Passive effects apply automatically when the sword is held.

  • YAML-defined enchants with a rich action system
  • Passive effects: attack speed boosts, potion effects per level
  • Active triggers: on hit, on kill, on swing (or integrate your own)
  • Upgradeable via in-game menu using configurable currencies
Crystals Module preview
Socketed stat-boosting gems

Crystals Module

Physical crystal items socket into configurable sword slots for permanent stat bonuses like damage multipliers, attack speed, crit chance, and more. Slots unlock progressively; extraction can preserve or re-roll stats.

  • YAML-defined crystal types with custom stats & tiers
  • Progressive slot unlocking via level, currency, or zone stage
  • Configurable extraction: preserve or re-roll boost & success rates
Optional add-ons · zero bloat

Sub-Modules

Enable only what your server needs. Each sub-module toggles in modules.yml with zero overhead when disabled.

01 · Zones

Zone Module

Configurable dungeon zones with packet-simulated mobs, tiered stages, and custom spawn locations.

  • Unlimited zones, each with their own mob tiers & stages
  • Packet-based mob spawning with zero server-side entity lag
  • Per-zone spawn points set with an in-game wand tool
  • Per-kill currency or commands
02 · Economy

Economy Module

Drop a YAML file and instantly have a new currency. Every economy is fully async with transaction batching.

  • Unlimited custom currencies defined in YAML
  • Async transaction batching
  • Physical withdraw items redeemable by right-clicking
03 · Sword

Sword Module

Custom dungeon swords that grow with the player. Tiers, skins, damage values, and unlock costs are all config.

  • Configurable tiers & skins with ItemsAdder support
  • Sword crystals integration
  • Dynamic lore updates configured to your liking
  • Sticky-item mode: prevent accidental drops, moves, or hotkeys
04 · Enchants

Enchants Module

Build custom enchants from YAML. Triggers, chance, level scaling, actions, and cost all live in files.

  • YAML-defined enchants with a rich action system
  • Passive effects: attack speed boosts, potion effects per level
  • Active triggers: on hit, on kill, on swing
  • Upgradeable via in-game menu using configurable currencies
05 · Crystals

Crystals Module

Physical gems that socket into sword slots for permanent stat bonuses. Slots unlock as players grow.

  • YAML-defined crystal types with custom stats & tiers
  • Progressive slot unlocking via level, currency, or zone stage
  • Configurable extraction: preserve or re-roll boost & success rates
06 · Boosters

Boosters Module

Stackable economy multipliers for any currency, damage, or attack speed. Permanent and temporary boosters stack together.

  • Permanent and temporary, fully stackable
  • Applies to economy, damage, or attack speed
  • Configurable prefix & display format per currency
07 · Wands

Wands Module

Custom admin wands for zone setup and player interactions. Uses, trails, hit effects, and sounds. All YAML.

  • Configurable uses, damage & attack speed
  • Trail & hit particle effects with sounds
  • Math expression support for dynamic scaling
08 · Withdraw

Withdraw Module

Convert any currency into a physical item players can trade, store, or redeem by right-clicking.

  • Per-currency withdraw items
  • Configurable min/max amounts & cooldowns
09 · Masks

Masks Module

Cosmetic masks on the head without occupying the helmet slot, via packet equipment spoofing. Per-mask buffs supported.

  • Cosmetic head display with no helmet slot used
  • Buffs: damage, attack speed, economy, enchant proc
  • Unlock & redeem via configurable menus
10 · Lucky Blocks

Lucky Blocks Module

Configurable lucky blocks with their own rewards, commands, and unlock requirements. Entirely YAML.

  • Weighted loot tables with per-entry chance
  • Supports currencies and commands
11 · Perks

Perks Module

Ticket-based perks that attach to the sword. Weighted pools, levels (I to V), pity-luck, one active perk at a time.

  • Ticket rolls with weighted rarity & pity-luck
  • Rerolls replace the current perk
  • Passive boosts for damage, attack speed, economy & enchants
12 · Totems

Totems Module

Permanent instance-based boost items in a personal reservoir. Roll stats, level through play, merge tiers, equip skins.

  • Personal reservoir with equip slots & storage limits
  • Rolled boosts that grow with totem XP
  • Tier merging and skins for long-term progression
13 · Companions

Companions Module

Zone-linked companion eggs. Collectible, equipable companions that boost currencies, with shops, rarities, and fusion per zone.

  • Per-zone egg shops with stage-based pricing
  • Normal, Shiny, Rainbow & Void tier progression
  • Fusion and upgrades for collection goals
Public preview access · Dungeons

Jump into the live preview server and test the core for yourself.

Connect to the public Phantom Dungeons preview server, feel the combat loop, inspect the menus, and see the progression systems in a real environment before you buy. Each series core gets its own preview when it ships.

Live access panel
51.79.35.117:25611

Click to copy the IP. Paste into Minecraft Direct Connect. Supports 1.21.4 to 26.1.2.

Access modelPublic preview
Versions1.21.4 to 26.1.2
FeedbackDiscord reports
StatusPublic access live
Dungeons · source packages

Need the code, not just the JAR?

Subscription covers running the plugin. Source packages are separate one-time buys for networks that want to modify or distribute Dungeons itself.

No resell rights

Source Code

One-time source access

$450 /once

GitHub access so you can modify Dungeons for your own network, with focused update support from the developer.

  • GitHub access
  • 3 months of update support from developer
  • Modify for your own project / network
  • No resell rights
Contact for source →
Full distribution rights

Owner Package

Distribution rights package

$TBD /once

For operators who need resale, distribution, longer support, and full GitHub access. Terms confirmed before transfer.

  • Resell rights
  • Full distribution rights
  • 1 year support from developer
  • GitHub access
Contact for owner package →

Source and owner deals are handled manually so rights, support length, and access can be confirmed before anything is transferred.

Configuring something specific? The Dungeons docs cover YAML, enchants, placeholders, and the APIs. Same material we use when answering tickets. Stuck mid-setup? Ping us on Discord.

One login. Full series. Dungeons and Prisons are live. Factories expands the same subscription. New subscribers join at the standard $19.99/mo rate.

Packet-first YAML config Modular 1.21.4 to 26.1.2

Choose your package

Start with the Phantom Dungeons plugin under the series plan, or choose a source package if you need deeper control. Source packages live on the Dungeons tab above.

Founders locked

$14.99 /mo

Original founders keep this locked rate for the life of their plan. Not available to new subscribers.

  • Price stays $14.99
  • Prisons included now, Factories at launch
  • Existing founders only

Early operators got rewarded. Founders keep their $14.99 rate as new cores ship: they just get more cores. New subscribers join at the standard $19.99/mo rate. Source Code ($450) and Owner Package ($TBD) are separate one-time buys on the Dungeons tab.

You already have Phantom Series

Your subscription is active. Head to the dashboard to manage billing, downloads, and your license.

Open Dashboard →

Build your dream Minecraft network.

Phantom Dungeons and Phantom Prisons are live today. Factories joins the series as it ships.

Get Started