One plan · every core

PhantomSeries One platform for every core you run.

High-performance Minecraft cores under a single standard: packet-first, config-deep, and built to scale. Dungeons is live; Prisons and Factories unlock as they ship.

Dungeons Live Prisons Soon Factories Soon
Core
Phantom Dungeons · Shipping

The only dungeons tycoon core you’ll ever need.

Fully packet-based, asynchronous architecture that simulates mobs, damage, and progression so TPS stays rock solid no matter how many players are grinding. Everything is YAML-configurable. No Java required.

  • Fully packet-based & asynchronous core
  • Configurable dungeon zones with mob tiers & stages
  • Unlimited custom economies with async batching
  • YAML-defined custom enchants & passive effects
  • Tiered dungeon swords with crystal slots
  • Crystal socket system with stat boosts & progressive unlocks
  • Stackable economy & damage boosters
  • Physical withdraw items & configurable YAML menus
Phantom Dungeons progression sword
Supported versions Minecraft 1.21.4 to 26.1.2 · Modern Paper-style servers · Public preview online

Everything you need to create your dream dungeon server

Phantom Dungeons is built for Minecraft dungeon tycoon networks. The async core delivers performance by simulating entities and client visuals via packets, not by spawning real server-side mobs.

Zone Module preview
Packet-based dungeon worlds

Zone Module

Create fully configurable dungeon zones with packet-simulated mobs, tiered stages, and custom spawn locations. Killing mobs awards currencies and re-spawns mobs asynchronously, without touching real Minecraft entities.

  • Unlimited zones, each with their own mob tiers & stages
  • Packet-based mob spawning with zero server-side entity lag
  • Per-zone spawn points set with an in-game wand tool
  • Per-kill currency or commands
Economy Module preview
Infinite currencies, zero limits

Economy Module

Drop a YAML file and instantly have a new currency. Every economy is fully async with transaction batching, so thousands of concurrent balance updates cost next to nothing.

  • Unlimited custom currencies defined in YAML
  • Async transaction batching
  • Physical withdraw items redeemable by right-clicking
Sword Module preview
Tiered progression weapons

Sword Module

Players wield custom dungeon swords that grow with them. Configure tiers with different skins, damage values, and unlock costs. ItemsAdder support, dynamic lore, and sticky-item mode included.

  • Configurable tiers & skins with ItemsAdder support
  • Sword crystals integration
  • Dynamic lore updates configured to your liking
  • Sticky-item mode: prevent accidental drops, moves, or hotkeys
Enchants Module preview
Config-driven custom enchants

Enchants Module

Build entirely custom enchants from YAML. Each enchant defines its own trigger, chance, level scaling, actions (damage, fire, particles, holograms, sounds, potions), and cost. Passive effects apply automatically when the sword is held.

  • YAML-defined enchants with a rich action system
  • Passive effects: attack speed boosts, potion effects per level
  • Active triggers: on hit, on kill, on swing (or integrate your own)
  • Upgradeable via in-game menu using configurable currencies
Crystals Module preview
Socketed stat-boosting gems

Crystals Module

Physical crystal items socket into configurable sword slots for permanent stat bonuses like damage multipliers, attack speed, crit chance, and more. Slots unlock progressively; extraction can preserve or re-roll stats.

  • YAML-defined crystal types with custom stats & tiers
  • Progressive slot unlocking via level, currency, or zone stage
  • Configurable extraction: preserve or re-roll boost & success rates
Optional add-ons · zero bloat

Sub-Modules

Enable only what your server needs. Each sub-module toggles in modules.yml with zero overhead when disabled.

01 · Boosters

Boosters Module

Stackable economy multipliers for any currency, damage, or attack speed. Permanent and temporary boosters stack together.

  • Permanent and temporary, fully stackable
  • Applies to economy, damage, or attack speed
  • Configurable prefix & display format per currency
02 · Wands

Wands Module

Custom admin wands for zone setup and player interactions. Uses, trails, hit effects, and sounds. All YAML.

  • Configurable uses, damage & attack speed
  • Trail & hit particle effects with sounds
  • Math expression support for dynamic scaling
03 · Withdraw

Withdraw Module

Convert any currency into a physical item players can trade, store, or redeem by right-clicking.

  • Per-currency withdraw items
  • Configurable min/max amounts & cooldowns
04 · Masks

Masks Module

Cosmetic masks on the head without occupying the helmet slot, via packet equipment spoofing. Per-mask buffs supported.

  • Cosmetic head display with no helmet slot used
  • Buffs: damage, attack speed, economy, enchant proc
  • Unlock & redeem via configurable menus
05 · Lucky Blocks

Lucky Blocks Module

Configurable lucky blocks with their own rewards, commands, and unlock requirements. Entirely YAML.

  • Weighted loot tables with per-entry chance
  • Supports currencies and commands
06 · Perks

Perks Module

Ticket-based perks that attach to the sword. Weighted pools, levels (I to V), pity-luck, one active perk at a time.

  • Ticket rolls with weighted rarity & pity-luck
  • Rerolls replace the current perk
  • Passive boosts for damage, attack speed, economy & enchants
07 · Totems

Totems Module

Permanent instance-based boost items in a personal reservoir. Roll stats, level through play, merge tiers, equip skins.

  • Personal reservoir with equip slots & storage limits
  • Rolled boosts that grow with totem XP
  • Tier merging and skins for long-term progression
08 · Companions

Companions Module

Zone-linked companion eggs. Collectible, equipable companions that boost currencies, with shops, rarities, and fusion per zone.

  • Per-zone egg shops with stage-based pricing
  • Normal, Shiny, Rainbow & Void tier progression
  • Fusion and upgrades for collection goals
09 · Crystals

Crystals (also core path)

Also listed as a focused sub-system: physical gems, progressive slots, extraction rules. Same engine as the Crystals module above.

  • Physical crystal items
  • Unlock via level, currency & zone stage
Public preview access · Dungeons

Jump into the live preview server and test the core for yourself.

Connect to the public Phantom Dungeons preview server, feel the combat loop, inspect the menus, and see the progression systems in a real environment before you buy. Each series core gets its own preview when it ships.

Live access panel
51.79.35.117:25611

Click to copy the IP. Paste into Minecraft Direct Connect. Supports 1.21.4 to 26.1.2.

Access modelPublic preview
Versions1.21.4 to 26.1.2
FeedbackDiscord reports
StatusPublic access live
Dungeons · source packages

Need the code, not just the JAR?

Subscription covers running the plugin. Source packages are separate one-time buys for networks that want to modify or distribute Dungeons itself.

No resell rights

Source Code

One-time source access

$450 /once

GitHub access so you can modify Dungeons for your own network, with focused update support from the developer.

  • GitHub access
  • 3 months of update support from developer
  • Modify for your own project / network
  • No resell rights
Contact for source →
Full distribution rights

Owner Package

Distribution rights package

$TBD /once

For operators who need resale, distribution, longer support, and full GitHub access. Terms confirmed before transfer.

  • Resell rights
  • Full distribution rights
  • 1 year support from developer
  • GitHub access
Contact for owner package →

Source and owner deals are handled manually so rights, support length, and access can be confirmed before anything is transferred.

Configuring something specific? The Dungeons docs cover YAML, enchants, placeholders, and the APIs. Same material we use when answering tickets. Stuck mid-setup? Ping us on Discord.

One login. Full series. Dungeons is live. Prisons and Factories expand the same subscription. New subscribers join at the standard $19.99/mo rate.

Packet-first YAML config Modular 1.21.4 to 26.1.2

Choose your package

Start with the Phantom Dungeons plugin under the series plan, or choose a source package if you need deeper control. Source packages live on the Dungeons tab above.

Founders locked

$14.99 /mo

Original founders keep this locked rate for the life of their plan. Not available to new subscribers.

  • Price stays $14.99
  • Prisons + Factories included at launch
  • Existing founders only
Seats full

Early operators got rewarded. Founders keep their $14.99 rate when Prisons and Factories launch — they just get more cores. New subscribers join at the standard $19.99/mo rate. Source Code ($450) and Owner Package ($TBD) are separate one-time buys on the Dungeons tab.

Build your dream Minecraft network.

Phantom Dungeons is live today. Prisons and Factories join the series as they ship.

Get Started